● Swiss professional 3D artist
● 3D environment art in games and film
● Experience in AAA and mobile games
● Organic and hardsurface 3D modelling
● 3D sculpting
● PBR texturing
● Game engine world building
● Procedural terrain generation
● Swiss Bachelor's in Game Art and Animation
● Swiss Master's in 3D Environment Design
Scouted as a 3D environment specialist for a famous unreleased AAA game. Tasked with the creation of rock and terrain elements, hardsurface props and organic props. Including HP/LP modelling, baking, 3D sculpting, PBR texturing, trimsheets, asset optimization, UVs.
Job performed 100% remotely.
I was tasked with creating 3D buildings, props and terrain elements such as rocks and procedural terrain heightmaps. Tasked with HP/LP modelling, sculpting, baking, UVs, trimsheets, world editor/ game engine implementation. PBR texturing, procedural texturing and asset rendering.
Worked 100% remotely.
3D Generalist working for a 3D software company. Tasks involved high poly and low poly real-time 3D asset management, optimization, design and creation; BIM/CAD 3D data management, optimization; PBR texturing and material management; game engine scene lab management and environment creation. Unity 3D technical development, including VR support. Additional tasks included 2D/3D graphic design, website design and software and technical research.
Hybrid