Alain Prélaz
Alain Prélaz
Freelance 3D Environment Artist
Zurich, Switzerland

Summary

● Swiss professional 3D artist
● 3D environment art in games and film
● Experience in AAA and mobile games
● Organic and hardsurface 3D modelling
● 3D sculpting
● PBR texturing
● Game engine world building
● Procedural terrain generation
● Swiss Bachelor's in Game Art and Animation
● Swiss Master's in 3D Environment Design

Resume PDF

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Skills

Environment Design3D ModelingDigital SculptingHard Surface ModelingPBR TexturingOrganic Modelling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Spine 2D
Spine 2D
Zbrush
Zbrush

Reel

Experience

  • 3D Environment Artist at Devoted Studios
    Zurich, Switzerland
    April 2023 - Present

    Scouted as a 3D environment specialist for a famous unreleased AAA game. Tasked with the creation of rock and terrain elements, hardsurface props and organic props. Including HP/LP modelling, baking, 3D sculpting, PBR texturing, trimsheets, asset optimization, UVs.

    Job performed 100% remotely.

  • 3D Environment Artist at Minutes Studio
    Zurich, Switzerland
    January 2022 - April 2023

    I was tasked with creating 3D buildings, props and terrain elements such as rocks and procedural terrain heightmaps. Tasked with HP/LP modelling, sculpting, baking, UVs, trimsheets, world editor/ game engine implementation. PBR texturing, procedural texturing and asset rendering.

    Worked 100% remotely.

  • 3D Designer at Side Effects AG
    Zurich, Switzerland
    June 2022 - March 2023

    3D Generalist working for a 3D software company. Tasks involved high poly and low poly real-time 3D asset management, optimization, design and creation; BIM/CAD 3D data management, optimization; PBR texturing and material management; game engine scene lab management and environment creation. Unity 3D technical development, including VR support. Additional tasks included 2D/3D graphic design, website design and software and technical research.

    Hybrid